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[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more
In Terrain tree tool, it's impossible to add a tree to the Trees
To reproduce: 1. Open attached project 2. Select terrain 3. Open Tree tab 4. Click the button to add a tree to the list 5. Try selec... Read more
Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run. 2. Observe that Unity crashes on: "JsonConvert.DeserializeObject<Manife... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip' 2. Unity crashes All 3 scripts are needed for crash. Read more
Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more
Certain special text characters don't show up in-game in WebGL
How to reproduce: 1. Open attached project 2. Open scene bug_webgl_special_chars.unity - Scene contains a simple text mesh with a ... Read more
Memory leak when calling GetPixels on a very large texture in Windows
Reproduction steps: 1. Open the "GetPixelsLargeTex" project and play 2. Click the cube in the game repeatedly This will call GetPix... Read more
EditorWindow.update () is not called when UnityEditor is inactive
EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
- [Mobile] Player silently crashes on a mobile device when using a lot of "Camera" GameObjects (40 and more) in the Scene
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP