Search Issue Tracker
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce: 1. import package from OC link (last edit) 2. try i... Read more
Doubleclicking on Network script component opens UnityEngine.Networking.dll
To reproduce: 1. Create new Empty Object. 2. Add e.g. Network Start Position component. 3. Doubleclick on NetworkStartPosition scr... Read more
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...
To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395. 2. While on an iPv^ network (or without acc... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select any file except "Height Map broken" in the project view. 3. Se... Read more
SetParent() skews and changes child's shape even when worldPositionStays...
Steps to reproduce: 1. Open attached "BugRepro" project 2. Open "test" scene 3. Play in editor or drag "Cube" Object to "Sphere" (ma... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps: 1. Open and play attached project. 2. Notice: - "Stencil Always" renders - "Stencil Less" doesn't render - "S... Read more
Unloading a scene which is currently loading does not unload
Steps to reproduce: 1.Open attached project "SceneManagementBug.zip"; 2.Press play. 3.Press any key. -subScene won't unload. Proble... Read more
OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project 2. Play scene, pay attention to console output. Notice that when OnSceneLoaded() is called value of s... Read more
[OSX][Metal] View not scaled properly when using Screen.SetResolution in...
Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime