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OnPointerDown doesn't return the pressed UI elements
OnPointerDown() does not return the UI element that is clicked on; data.pointerPress gameObject is null. Steps to reproduce:1) Open ... Read more
NullReferenceException when Verify Saving Assets is enabled and game or ...
How to reproduce:1. Open the attached project2. Undock Game or Scene view3. Enable verify saving assets (Edit - Preferences -> Ve... Read more
[OSX] Services Tab, Asset Store Tab and Collab History Tab remain blank ...
Steps to reproduce:1. Create a New Project2. Open Services Tab Result: Services Tab is blank Workaround: Tab is not blank if it's in... Read more
Importing 5.4 project into 5.5 causes all text to render pink in the build
To reproduce:1. Build and run attached project2. Observe that all text fields in the game render as pink squares Notes: this only ha... Read more
AudioSource.GetSpectrumData crashes Editor if Channel is set to a negati...
Repro steps:1. Open "Nonlinearr.zip" project (attached)2. Make sure "SpactrumScene" is loaded3. In the Hierarchy find SpectrumOrigin... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR:1. Open the project2. Observe "Test.cs" contents3. Observe the "Unreachable code" displayed as both error and a warning Expected... Read more
Emit over distance does not work for particle systems when Scaling Mode ...
Steps to reproduce:1. Open attached file2. Open scene "demo_beams"3. Move particle system "FireTrail" by grabbing and dragging arrow... Read more
GrabPass unlits the surface of object on certain camera angles/positions
Reproduction steps:1. Open the attached "Case 68733 - Water Flicker.zip" project.2. Open the "Assets > Scenes > GamesCom".3. F... Read more
GUI.Toolbar elements do not display their tooltips when hovered over wit...
To reproduce:1. Open the attached project2. Open the Scene view3. Press on any object in the Hierarchy so that the Editor window wou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default