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Asset bundle includes another bundle instead of a reference
How to reproduce: 1. Open user's attached project 2. In editor, go 'Assets > Build Asset Bundles' 3. Go to 'Project/Assets/Streaming... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce: 1. Open project "Hydroform Water". 2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't Sync... Read more
Search by Type menu doesn't respond to keyboard input
Steps to reproduce: 1. Create a New Project 2. Open Project Tab 3. Click on Search by Type icon (next to Search Text Input field) 4.... Read more
Android gradle build fails when including .jar with AndroidManifest.xml ...
How to reproduce: 1. Open the attached project 2. Open Build Settings and select Android platform 3. Select "Gradle" as the build s... Read more
Error message duplicates on Android when build fails
How to reproduce: 1. Open the attached project "GradleAndroidRes.zip" 2. Open Build Settings and select Android platform 3. Select ... Read more
[Video Player] Muting Game View does not mute video audio
Reproduction Steps: 1. Open project 2. Mute Game View 3. Play scene 4. Notice that sounds are not muted Reproduced on version: Unit... Read more
[Hierarchy]Context(right-click) menu commands in the hierarchy window ha...
This results in being unable to write editor commands corresponding to activating those actions through context menu Steps to repro... Read more
[UWP] Huge performance drop when switching to landscape mode on UWP10 de...
Steps to reproduce: 1. Open attached project "performancetest.zip" 2. Build for WSA Universal 10 SDK 3. Deploy on a Windows Phone 10... Read more
[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...
1. Open Unity; 2. Create new project; 3. Add some simple gameobjects (plane, cube) to the scene; 4. Observe directional light intens... Read more
Metal: Error creating pipeline state (VR/SpatialMapping/Wireframe) when ...
To reproduce: 1. Create new project 2. Add cube to scene 3. Change cube material to SpatialMappingWireframe 4. Notice that console... Read more
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