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Default weight value in Created Animator cannot be changed by modifying ...
How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more
[Shuriken]2D Particles With Collision Enabled Shake When Resting On Surface
Reproduction steps: 1) Download users project, enter test scene. 2) In hierarchy select ParticleSystem. 3) Notice object has collisi... Read more
[Physics][Rigidbody]OnTriggerExit/Enter triggered excessively when switc...
Reproduction steps: 1) Open project(TestTestTest), proceed to test scene and go into play mode. 2) In hierarchy select the cube and ... Read more
Creation of LightingDataAsset blocks with modal window at the end of bake
To reproduce: 1. Download project 2. Open any scene 3. Build lighting Notice that at the end of the build, a progress bar appears in... Read more
[AudioClip] AudioClip.Create crash when stream is true
Repro steps: 1) Open the project and the only scene in it 2) Play it and click on the game view few times - it will instantiate few ... Read more
[MSE] Error when playing multiple scenes with baked GI
To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more
Physics queries detect backfaces inconsistently
Steps to reproduce: 1. Download and open project "SweepCastTest.zip" 2. Open and play scene "Scene 2" 3. Actual result: Notice in co... Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()
Repro steps: 1) Open the project and scene Awake in it 2) Play and notice that exception appeared (ERROR ERROR ERROR) 3) Stop and lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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