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0
votes
By Design

Default weight value in Created Animator cannot be changed by modifying ...

Animation

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Dec 14, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more

0
votes
Fixed

[Shuriken]2D Particles With Collision Enabled Shake When Resting On Surface

Visual Effects - Legacy

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Dec 14, 2015

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Version/s: 5.3.0f4

Reproduction steps: 1) Download users project, enter test scene. 2) In hierarchy select ParticleSystem. 3) Notice object has collisi... Read more

24
votes
Fixed

[Physics][Rigidbody]OnTriggerExit/Enter triggered excessively when switc...

Physics

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Dec 14, 2015

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Version/s: 5.3.0f4

Reproduction steps: 1) Open project(TestTestTest), proceed to test scene and go into play mode. 2) In hierarchy select the cube and ... Read more

0
votes
Postponed

Creation of LightingDataAsset blocks with modal window at the end of bake

Global Illumination

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Download project 2. Open any scene 3. Build lighting Notice that at the end of the build, a progress bar appears in... Read more

0
votes
Fixed

[AudioClip] AudioClip.Create crash when stream is true

Audio

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Dec 14, 2015

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and the only scene in it 2) Play it and click on the game view few times - it will instantiate few ... Read more

1
votes
Fixed

[MSE] Error when playing multiple scenes with baked GI

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more

2
votes
Fixed

Physics queries detect backfaces inconsistently

Physics

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Dec 13, 2015

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Version/s: 5.3.0b6

Steps to reproduce: 1. Download and open project "SweepCastTest.zip" 2. Open and play scene "Scene 2" 3. Actual result: Notice in co... Read more

11
votes
Fixed

Inputs are called where they should not

UI

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Dec 13, 2015

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Version/s: 5.3.0f4

Mobile UI inputs are called more times than they should since Unity 5.3 Read more

8
votes
By Design

[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()

Scene Management

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Dec 13, 2015

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and scene Awake in it 2) Play and notice that exception appeared (ERROR ERROR ERROR) 3) Stop and lo... Read more

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