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Unity crashes on scene saving
Steps to reproduce : - create a new project - right click in the Hierarchy and create a cube - go to File > Save scene - name the s... Read more
Custom editor window freezes and spams InvalidOperationExceptions when c...
Steps to reproduce: 1. Open attached project (EndFunctionBug.zip) 2. Click Test/TestExceptions button 3. Notice the opened window i... Read more
While resizing the player window, everything is black
To reproduce: 1. Open attached project 2. Build and run Mac OS standalone 3. Resize player window 4. Notice that player window is bl... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
[ScreenOrientation] Forcing orientation via script and rotating device c...
1. Open attached project 2. Build to iOS with auto rotation 3. Hold device in portrait 4. Press "Set Portrait" button 5. Rotate devi... Read more
Exiting movie after orientation change causes black screen
Exiting movie after orientation change (Changing orientation in script from portrait to autorotation, playing video and exiting it) ... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
WebGL - AudioMixer Inspector Variable Always Null
To reproduce: 1. Open the AudioMixerTest scene 2. Run the scene, you will see: 'Is audioMixer null?: False' 3. Build the WebGL proj... Read more
PNG8 images with transparency show up with messed up colours
How to reproduce: 1. Open a new project 2. Import script TextureTestWindow.cs 3. Go to Help -> Test Window - Notice how the image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset