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Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is delet...
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called o... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce: 1) Open attached project 2) Make sure "Split Application Binary" is enabled in Player Settings 3) Build and run on dev... Read more
Small UI glitch in animation window (dope sheet mode)
A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more
[WSA] Universal 8.1 with generated C# projects fails to deploy
Steps to reproduce: 1. Open any project 2. Build WSA Universal 8.1 SDK project with enabled C# projects 3. Open VS solution and try ... Read more
[Profiler] Only CPU and GPU usage parameters are toggleable
To repro: 1. Create a project. 2. Add Profiler. 3. Try to uncheck one of parameters in CPU or GPU usage. Actual result: They are ... Read more
When trying to call "ClientScene.FindLocalObject" on second host start "...
Steps to reproduce: 1. Open attached project 2. Start play mode 3. Click "Lan Host(H)" 4. Click "Stop (X)" 5. Click "Lan Host(H)" ag... Read more
ProjectVersion.txt does not update in 5.5
How to reproduce: 1. Create empty project in 5.5.0b1 2. Save scene and exit editor. 3. Open saved project in 5.5.0b2. (Warning about... Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce: 1. Download and open attached project 2. Open scene "toggle_test" 3. Make sure VR device is connected and that i... Read more
[Android] Crash on VR mode
Steps do reproduce: 1) Download attached project 'vr_mainframe_proj.zip' and open in Unity. 2) Build and run project on a device.... Read more
If system time is moved forward and then back, execution stops
To reproduce: 1. Open attached project 2. Open the scene "BugTime" 3. Play it 4. Change the system time to a few days later 5. Bring... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP