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Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more
[Audio] AudioClip.samples returns a wrong number of samples
Reproduction steps: 1) Open attached project 2) Select "Piano 15" clip in the project window 3) From the menu bar run Tools -> Audio... Read more
[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...
Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more
[Shuriken] Prewarm is ignored when start delay value was greater than st...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more
[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
VRAM detection wrong when using OpenGL
Reproduction steps: 1. Open project "vram" 2. Open scene 3. Play the scene 4. Notice that in the console it says how much VRAM your ... Read more
Auto Lightmaps rebuilding again when no changes are made in the scene wh...
Steps to reproduce: 1. Download and open the attached project "LightmapsRebuild.zip" 2. Open Scene "Scene 1" 3. Move Cube - Notice l... Read more
Crash in AnimationClipPlayable::SetClip when playing scene
To reproduce: 1. Open attached project (repro784839.zip) 2. Run Test scene 3. Resume scene if it gets paused by error 4. Editor cra... Read more
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node