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0
votes
Fixed

Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...

Audio

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Apr 01, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more

1
votes
Fixed

[Audio] AudioClip.samples returns a wrong number of samples

Audio

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Apr 01, 2016

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Version/s: 5.3.4p1

Reproduction steps: 1) Open attached project 2) Select "Piano 15" clip in the project window 3) From the menu bar run Tools -> Audio... Read more

0
votes
Fixed

[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...

Asset Loading

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more

0
votes
Fixed

[Shuriken] Prewarm is ignored when start delay value was greater than st...

Shuriken

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more

0
votes
Fixed

[5.4] TextureArrays: ability to release system memory copy for non-reada...

Graphics - General

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Apr 01, 2016

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Version/s: 5.4.0b12

Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more

0
votes
Fixed

VRAM detection wrong when using OpenGL

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open project "vram" 2. Open scene 3. Play the scene 4. Notice that in the console it says how much VRAM your ... Read more

0
votes
By Design

Auto Lightmaps rebuilding again when no changes are made in the scene wh...

Deployment Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and open the attached project "LightmapsRebuild.zip" 2. Open Scene "Scene 1" 3. Move Cube - Notice l... Read more

0
votes
Fixed

Crash in AnimationClipPlayable::SetClip when playing scene

Animation

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Apr 01, 2016

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Version/s: 5.4.0b12

To reproduce: 1. Open attached project (repro784839.zip) 2. Run Test scene 3. Resume scene if it gets paused by error 4. Editor cra... Read more

1
votes
Fixed

[Android] RenderTexture is corrupted after resume on Android

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more

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