Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b12
Issue ID
784876
Regression
Yes
[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 when non-opaque material uses crunched texture
Steps to reproduce:
1. Open attached project "784876.zip"
2. Open scene "Scenes/testscene"
3. In hierarchy, select "BakeCube"
4. Make sure that material it uses is non-opaque (is set to Cutout, for example)
5. Open lighting window and bake lightmap
Regression introduced in 5.3.0b4 with the fix for http://issuetracker.unity3d.com/issues/error-when-baking-a-lightmap-if-object-has-a-material-with-crunched-texture-and-rendering-mode-set-to-other-than-opaque
Not reproducible: 5.2.4f1, 5.3.0b3
Reproduced with: 5.3.0b4, 5.3.4p2, 5.4.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment