Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b12
Issue ID
784875
Regression
No
[Shuriken] Prewarm is ignored when start delay value was greater than start lifetime
Steps to reproduce:
1. Download and import attached project.
2. Open scene: Test
3. Press play.
Expected result: Both particles start at the same time.
Actual result: Right particle system (Flame1) starts 2 seconds later, even when prewarm is checked.
Notes: If start lifetime is greater than start delay everything works fine. Start delay is disabled because of prewarm, but the value entered before still alters the simulation. (PNG)
Reproduced on: 5.4.0b12, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment