Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b12
Issue ID
784875
Regression
No
[Shuriken] Prewarm is ignored when start delay value was greater than start lifetime
Steps to reproduce:
1. Download and import attached project.
2. Open scene: Test
3. Press play.
Expected result: Both particles start at the same time.
Actual result: Right particle system (Flame1) starts 2 seconds later, even when prewarm is checked.
Notes: If start lifetime is greater than start delay everything works fine. Start delay is disabled because of prewarm, but the value entered before still alters the simulation. (PNG)
Reproduced on: 5.4.0b12, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects are transparent when a custom fog renderer feature is enabled
- HDRP Decal Projector "Rendering Layer Mask" overwrite hidden when the value is changed
- Assertion failed and ArgumentException are thrown and Scene/Game views do not render when Render Graph is enabled and requirements are set in Full Screen Pass Renderer Feature
- [Linux] Crash on EditorLaunchScreen::PlatformEditorLaunchScreen::SetProgress when opening a project and progress bar is showing
- 'Load texture data on demand' corrupts Unity's packages Gizmos in Scene View
Add comment