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Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object - go to Add Component - select Analytics > Analytics Tracker and notice the missin... Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object - go to Add Component - select Rendering and notice the Sorting Group doesn't have... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object - go to Add Component - select Audio -> Audio Spatializer and notice the missing icon Read more
AnimationEvents that are added to legacy AnimationClips generated during...
Reproduction steps: 1. Open the attached project 2. Open the "TestScene" 3. Enter Play mode. 4. Switch to the Animation window with ... Read more
Classes derived from System.Collections.Generic.Dictionary are not Seria...
Reproduction steps: 1. Open the attached project 2. Select the "Dictionary" gameobject in the hierarchy Result: Under the "Test" co... Read more
BC7 doesn't compress alpha textures correctly
To reproduce: 1. Open attached project 2. Run Test/Textures from menu 3. Notice that three different textures are generated Actual:... Read more
Sometimes Take Sample in Profiler memory window does not sample
Reproduction steps: 1. Open attached project (repro.zip); 2. Build a standalone development build; 3. Open the application; 4. Open ... Read more
TextureForClass crash on project start up
1. Open " Blurryface Effect.zip" project 0x000000014053DBE6 (Unity) TextureForClass 0x0000000140528098 (Unity) GetCachedAssetDataba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon