Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p1
Issue ID
786081
Regression
No
[GLES 3.0] Render textures are invisible or glitched when Multithreaded Rendering is enabled on Android devices with Adreno GPU
Reproduction steps:
1. Open the attached project
2. Play the "Login" scene in Editor. Notice that the flags appears correctly.
3. Build and run the project on Android device with Adreno GPU family
4. Notice that the flag is not displayed or glitched (check screenshots)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment