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Votes

0

Found in

5.4.0b12

Issue ID

786167

Regression

No

[D3D11][D3D9] RenderTexture with half format produces artifacts

DirectX

-

Project:
PixelReadingFloat project - takes temp render texture renders quad with gradient shader, samples pixels to texture and gets how many precision bits (Its real precision) the texture has.

Info:
It seems that half is not working with render texture as it should. I attached two screenshots about issue. it can't be GUI problem, because bit precision return is also incorrect.

Steps:
1. Play scene.
2. Check that texture with half format doesn't contain correct colors.

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