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3
votes
Won't Fix

Name set using Undo.SetCurrentGroupName is reset after undoing Undo.Dest...

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Apr 08, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "786829.zip" 2. Open scene "repro" 3. In top menu, click "Test > Test Undo". This will... Read more

0
votes
Fixed

The Rotation Attribute on Animation Editor does not animate in negative ...

Animation

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Apr 07, 2016

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Version/s: 5.4.0b12

How to reproduce: 1. Open the attached project 2. Open test scene 3. Select Game Object in hierarchy 4. Open animation window and cr... Read more

0
votes
Fixed

[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...

Android

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more

0
votes
Not Reproducible

[OSX] Sprite's drag-and-drop preview persists in scene after dropping sp...

2D

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Apr 07, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open the attached project 2. Open scene 3. Select sprite from Assets folder 4. Drag it onto the plane in the sc... Read more

0
votes
Postponed

Multiple Grass Textures lead to bleeding across atlas charts.

Terrain

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Download and open attached project "delete my.zip" 2. Open scene "1" 3. Notice artifacts floating above grass... Read more

0
votes
Fixed

On new org on enabling Multiplayer - it is unable to accept EULA

Networking

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anoth... Read more

0
votes
Duplicate

[OpenVR] Shared Shadows Crash

VR

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Apr 07, 2016

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Version/s: 5.4.0b14

Read more

1
votes
By Design

[MaskableGraphic] onCullStateChanged is not triggered for child elements...

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project 2. Open scene "asdf" 3. In project tab, notice "CullMe" script. It adds onCullStateCha... Read more

0
votes
Fixed

Instantiate, Transform and SetActive performance regression

Scripting

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Apr 07, 2016

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Version/s: 5.4.0b12

Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more

0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more

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