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Unity crashes when importing large obj files
Steps to reproduce:1. Create a project2. Import Acropolis-3M.obj to the project3. Observe the crash Expected result: Unity should no... Read more
An error "Destroying object "" is not allowed at this time" shows up, wh...
Reproduction steps:1. Open the attached project;2. Open the scene "IssueScene";3. Go to Main Camera -> Volumetric Fog -> Gener... Read more
MkvReader::AsyncReadCompletion crash caused when importing a .webm file
1. Open attached project 0x00007FFC091B1A85 (mfmkvsrcsnk) MkvReader::AsyncReadCompletion0x00007FFC091BFD27 (mfmkvsrcsnk) MkvMfSource... Read more
[Enlighten] Ambient probe computed by the baking process overwrites the ...
In the Editor when the DynamicGI.UpdateEnvironment is called, not in play mode but from a menu with script and the Auto baking is tr... Read more
[Regression] Loading a scene that contains a ParticleSystem from an Asse...
How to reproduce:1. Open user attached project2. Open scene 'Boot'3. Enter playmode and click the button labeled 'Load Broken' Expec... Read more
[IL2CPP] Using contravariance causes a compilation failure with type mis...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS/Android with IL2CPP as the Scripting API.- Build will fail f... Read more
Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce:1.Open a... Read more
Progress reported by AssetBundleCreateRequest is 0 when isDone is true
To reproduce:1. Make assetbundle by menu->tools/createassetbundle2. Open test scene3. Run project and hit the button Actual: "Pro... Read more
[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-sc... Read more
Private variable keeps its value after reimporting
To reproduce:1. Open attached project;2. Open "Scene" scene;- Console logs: "Deserialized as 0" and "set to X" (a random number);3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons