Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.3f1
Issue ID
858285
Regression
No
When instantiating from an editor event, the first frame of animation will be the primed editor state
Steps to reproduce:
1. Download and open the attached project
2. Enter play mode
3.
-Press A for a direct instantiation (working)
-Press B to instantiate from an editor event (bug)
-Press C to instantiate from an editor event with a 1 frame delay (working)
Expected result: light intensity animation plays
Actual result: animation starts with the end frame due to being instantiated by an editor event.
Reproduced on: 5.2.3f1, 5.3.7p2, 5.4.3f1, 5.4.4f1, 5.5.0p3, 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
Add comment