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Fixed in 5.6.0

Votes

0

Found in

Issue ID

858327

Regression

No

Mac Editor crashes at end of Android APK build or project export

Editor - Other

-

Steps to reproduce:

1. Open new project
2. Switch to iOS or Android
3. Go to 'Player Settings' and change the following options:
- Scripting Backend: Mono2x
- Stripping Level: 'Strip Byte Code' or 'Use micro mscorlib'
4. Trigger a build
5. Before 'AOT' part in the building progress bar shows up, drag some other window on top of Unity's progress bar and focus it so that the progress bar becomes hidden
6. Wait a couple seconds, Unity Editor will crash

Notes:
This might be happening on some different setups as well (besides Mono2x scripting backend and 'Strip Byte Code' or 'Use micro mscorlib' stripping levels), but I was only able to reproduce this issue on these conditions.
Building for Android with the same scripting backend and stripping levels doesn't crash the editor.

Comments (2)

  1. JanusAnderson

    Mar 10, 2017 13:06

    How about 5.4? I have a live game and I'm unable to make builds from my macbook now because of this.

  2. azix

    Mar 02, 2017 10:26

    Will this fix be backported to Unity 5.5 ?
    I use a custom build function that makes use of EditorUtility.DisplayProgressBar and Unity is constantly crashing even before the build has completed

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