Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.3p2
Issue ID
858265
Regression
No
GUIskin objects do not serialize properly in assebundles, loading results in a crash
Steps to reproduce:
1. Download and open the project
2. Build assetbundle with Portalarium/Build
3. Press play
Result: crash upon loading the GUI skin
Reproduced on 5.3.7p2 5.4.3p1, 5.4.3p2, 5.4.4f1, 5.5.0p3, 5.6.0b3
5.2.3f1 does not contain LoadFromFile
Notes:
-crashes upon calling UnityEngine.Object obj = bundle.LoadAsset int MyTestScript.cs
Verified FIXED 2017.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
kvsrosilchar
Jan 11, 2020 05:37
Guiskin Objects Do Not Serialize Properly in Assebundles, Loading Results in a Crash is solved with this https://wp.me/bt7eV
UnityProgJS
May 17, 2017 05:53
This is still reproducible in Unity 2017.1.0b5.