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[Presets] Deleting a single preset from the project generates an error i...
1. Open a fresh project 2. Create a preset out of anything (components, importers, assets) 3. Select the preset from the project vie... Read more
Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce: 1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene" 2. Open "Audio Mixer" window 3. Sele... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce: 1. Open users attached project "TimelineFinalFrame.zip" 2. Open "SampleScene.unity" scene 3. Select DirectorTimeline t... Read more
[Linux] Cursor movement limited to screen edges
To reproduce: 1) Create a new project 2) Select something that would have a slider in Inspector (for example, Camera object in the h... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here: https://forum.unity.com/threads/particle-syste... Read more
[WMR] "Failed to load DLL" error occurs on switching holographic emulation
"Failed to load DLL" error occurs on switching holographic emulation, this occurs first time only Steps to Repro: 1. Open attached ... Read more
[Improved Prefabs] Assertion failed on expression: 'modifications.empty ...
Assertion failed on expression: 'modifications.empty exception is thrown on creating prefab variant. Steps to repro: 1. Open the at... Read more
Multi-material list ordering does not respect DCC material ordering
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Select MultiMatCube game object in the Hierarchy panel... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project 2. File > Build Settings > iOS 3. Build and run through Xcode Expected Result: Build runs s... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce: 1. Open a the scene 3. Switch light type to Baked. 4. Bake lighting 5. Switch the light back to Realtime, move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project