Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.2.0a6
Issue ID
1157112
Regression
Yes
[Presets] Deleting a single preset from the project generates an error in the console
1. Open a fresh project
2. Create a preset out of anything (components, importers, assets)
3. Select the preset from the project view and delete it
Result: A NullReference Exception error thrown in the console about DestroyInternalEditor()
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Presets.PresetEditor.DestroyInternalEditor () (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:174)
UnityEditor.Presets.PresetEditor.OnDisable () (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:69)
Only reproducible on single selection ... having multiselection, the inspector isn't shown for one single preset so the problem doesn't appear
Regression introduced in 2019.3 ... apparently caused by AssetDatabaseV2 changes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment