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0
votes
Fixed

[Shuriken] Invalid AABB b0 and crash on ParticleSystemParticles::element...

Shuriken

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Apr 20, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Scene10 3. Press play. 4. Inspect the console. --- 5. ... Read more

0
votes
Fixed

[5.4] When building project to any platform sprites lose their image ref...

2D

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Apr 20, 2016

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Version/s: 5.4.0b15

Reproduction steps: 1. Open the attached project (790144-ReproProject.zip) 2. Open the "test" scene 3. Import the "Untitled" sprite ... Read more

0
votes
Won't Fix

[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more

0
votes
Duplicate

[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Qui... Read more

0
votes
Fixed

[UNET] WebGL disconnects in real world latency simulation

Networking

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Apr 19, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. build for webgl 3. simulate latency and packet loss (for example Clumsy) 4. ho... Read more

0
votes
Fixed

[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone

DirectX

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Apr 19, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene "shadow" 3. Make sure that DX11 is enabled 4. Run the scene and notice t... Read more

0
votes
Fixed

TapCount function doesn't work in Development Mode for Tizen

Tizen

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Apr 19, 2016

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Version/s: 5.4.0b15

TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached projec... Read more

48
votes
Fixed

[Lighting] 'Bake Direct' job failed with error code: 5

Global Illumination

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Apr 19, 2016

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Version/s: 5.3.4f1

1) Download the attached project 2) Open 30HzSample scene 3) go to the lighting window and press bake 4) observe the repeating error... Read more

0
votes
Fixed

[Android] [Plugins] Plugins do not persist after exporting as google and...

Android

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Apr 19, 2016

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Version/s: 5.3.4p3

To reproduce: 1) Open attached project 2) Export as Google Android Project 3) Import it in IDE of your choice (tested with Android S... Read more

0
votes
Fixed

[AW] AW + Maximized Game window + Play = errors

Animation

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Apr 19, 2016

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Version/s:

When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more

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