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0
votes
Fixed

When UnityEngine.UI.Button.interactable is set to true, button displays ...

UI

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Nov 04, 2015

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Version/s: 5.3.0b4

Reproduction steps: 1. Open attached project 2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes) 3. The... Read more

0
votes
Fixed

[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...

Scripting

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Nov 04, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Unity crashes 5. Open "AnimationExtensions.cs" scr... Read more

0
votes
Fixed

Nested canvas has wrong values when instantiated from a prefab during ru...

UI

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Nov 04, 2015

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Version/s: 5.2.2p2

Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more

0
votes
Not Reproducible

[UWP] Sound loading using WWW fails

Windows Store Apps

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Nov 04, 2015

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Version/s:

Reproduction steps: 1. Build & run the attached project (WWWScene_assets scene) 2. Press Mouse button 2 to load sound 3. Press "Pla... Read more

12
votes
Fixed

Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...

Windows Store Apps

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Nov 04, 2015

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Version/s: 5.3.0b5

At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more

2
votes
By Design

[WebGL] realtime reflection probes don't work - only baked

WebGL

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Nov 04, 2015

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Version/s: 5.2.2f1

-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro: --buil... Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
By Design

[Forward] Scene with no shadow casters/receivers has increase in vertice...

Camera

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Nov 04, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "ForwardPath.zip" 2. Open scene "repro" 3. Make sure that camera has forward rendering... Read more

0
votes
Duplicate

Duplicated baked lights placed in same position produce double lighting,...

Progressive Lightmapper

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Nov 04, 2015

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Version/s: 5.3.0b5, 2019.3.12f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open attached project "DoubleDirLight.zip" and scene "1" 2. In Lighting Settings window, Generate Lighting 3. I... Read more

0
votes
By Design

[WebGL] can't type EUR symbol with German keyboard layout into UI input ...

WebGL

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Nov 04, 2015

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Version/s:

-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more

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