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When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps: 1. Open attached project 2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes) 3. The... Read more
[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Unity crashes 5. Open "AnimationExtensions.cs" scr... Read more
Nested canvas has wrong values when instantiated from a prefab during ru...
Creating a nasted canvas prefab and instantiating the prefab during runtime produces wrong values of the canvas when changing the pa... Read more
[UWP] Sound loading using WWW fails
Reproduction steps: 1. Build & run the attached project (WWWScene_assets scene) 2. Press Mouse button 2 to load sound 3. Press "Pla... Read more
Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...
At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro: --buil... Read more
NetworkDiscovery broadcast data cannot be changed
With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more
[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip" 2. Open scene "repro" 3. Make sure that camera has forward rendering... Read more
Duplicated baked lights placed in same position produce double lighting,...
How to reproduce: 1. Open attached project "DoubleDirLight.zip" and scene "1" 2. In Lighting Settings window, Generate Lighting 3. I... Read more
[WebGL] can't type EUR symbol with German keyboard layout into UI input ...
-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated