Search Issue Tracker
Fixed in 5.3.7
Votes
5
Found in
5.3.4p4
Issue ID
791844
Regression
No
[iOS] InputField.onEndEdit is called on both the current and previous input field when changing input fields
How to reproduce:
1. Open attached project
2. Open scene TestScene.unity
3. Build to iOS and run
4. Click on any Input Field
- Note the log reports that the input field was selected
5. Select any other Input Field
- Note that the log reports that onEndEdit was called for the previous selected input field, as well as the newly selected one
- Reproduced in Version 5.4.0b15 (2e995a1aa11c), Version 5.3.4p4 (43a3882ae25c) on an iPhone 6+ (iOS 9.3.1)
- Not reproducible on Android
- Blocked from testing 5.2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
kubasteve
May 24, 2016 18:42
Issue on ios built using Unity 5.3.4p6. Android works as you would expect.