Search Issue Tracker
Fixed in 5.3.7
Votes
5
Found in
5.3.4p4
Issue ID
791844
Regression
No
[iOS] InputField.onEndEdit is called on both the current and previous input field when changing input fields
How to reproduce:
1. Open attached project
2. Open scene TestScene.unity
3. Build to iOS and run
4. Click on any Input Field
- Note the log reports that the input field was selected
5. Select any other Input Field
- Note that the log reports that onEndEdit was called for the previous selected input field, as well as the newly selected one
- Reproduced in Version 5.4.0b15 (2e995a1aa11c), Version 5.3.4p4 (43a3882ae25c) on an iPhone 6+ (iOS 9.3.1)
- Not reproducible on Android
- Blocked from testing 5.2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
kubasteve
May 24, 2016 18:42
Issue on ios built using Unity 5.3.4p6. Android works as you would expect.