Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.4.0b16
Issue ID
792289
Regression
No
[Shuriken] Size over lifetime affects particle size but not its collider size
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main
3. Press play or simulate "bad" particle system in editor.
Expected result: Red particles bounce off the plane surface.
Actual result: Particles bounce off the air without touching the plane.
Reproduced on: 5.4.0b16, 5.3.4p2, 5.3.0f2
On: 5.2.4f1 collision was working only from center of particle.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
- "Search by Import Log Type" Icon Nearly Invisible in Light Theme (Project Window)
- [Android] Realtime Directional Light turns off when there is no realtime shadow caster in the view
Add comment