Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.4.0b16
Issue ID
792289
Regression
No
[Shuriken] Size over lifetime affects particle size but not its collider size
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main
3. Press play or simulate "bad" particle system in editor.
Expected result: Red particles bounce off the plane surface.
Actual result: Particles bounce off the air without touching the plane.
Reproduced on: 5.4.0b16, 5.3.4p2, 5.3.0f2
On: 5.2.4f1 collision was working only from center of particle.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment