Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b5
Issue ID
772600
Regression
No
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce:
1. Open attached project
2. Open scene "SceneA"
3. Drag scene "SceneB" into hierarchy to enable MSE
4. In SceneB, select "Canvas" GO found in hierarchy
5. Copy its Canvas component
6. In SceneB, select "Empty" GO found in hierarchy
7. Paste component
8. Notice that "Empty" is moved to "SceneA"
Reproduced with: 5.3.0a3, 5.3.0b2, 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment