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0
votes
Won't Fix

Gizmos and Icons are not masked by camera with layer culling mask

Scene/Game View

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Dec 21, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open the attached project (863530-TestCase)2. Open the Assets/Test.unity scene3. Select the Game view4. Enable... Read more

2
votes
Fixed

[Android] Delay after splash image and distorted background image

Mobile

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Dec 21, 2016

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Version/s: 5.5.0p3

How to reproduce:1. Open the attached project "SplashImagTest.zip"2. Go to Player Settings and make sure that splash screen is enabl... Read more

3
votes
Fixed

'Frame not in module' when stepping into partial class if NodeCanvas is ...

Scripting

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Dec 21, 2016

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Version/s: 5.5.0p1

How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more

0
votes
Duplicate

Editor crashes when loading more than one asset from assetbundle(already...

Asset and Scene Management

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Dec 21, 2016

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Version/s: 5.5.0f3

How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more

0
votes
Fixed

Having GO with any Renderer (except Canvas Renderer) inside Canvas with ...

UI

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Dec 21, 2016

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Version/s: 5.6.0b1

Steps to reproduce:1. Open user attached project2. Open scene 'Test'3. Enter play mode, errors thrown in console Expected result: No... Read more

0
votes
Duplicate

An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...

Shuriken

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Dec 20, 2016

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Version/s: 5.5.0p2

Reproduction steps:1. Open the attached file;2. Open the scene "kalin_dev";3. Enter the Play mode;4. Observe the Console window; Act... Read more

3
votes
Won't Fix

DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f3

DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more

0
votes
Fixed

[Android] Application detects gamepad only after its input was made

Android

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Dec 20, 2016

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Version/s: 5.5.0p2

Reproduction steps:1) Take any Android device and connect any gamepad to it2) Download and open user's attached project3) Build and ... Read more

0
votes
Not Reproducible

Game crashes, when using TrailRenderer component

Shuriken

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Dec 20, 2016

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Version/s: 5.5.0p1

After upgrading project from 5.3.4 to 5.5.0p1, game players get crash. It seems to happen more often on older video cards This probl... Read more

0
votes
Not Reproducible

GrabPass affects the shader's rendering even if it is not used

Shaders

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Dec 20, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project (GrabPass Bug.zip);2. Open the Main scene;3. Observe how the sphere is rendered;4. C... Read more

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