Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b16
Issue ID
793235
Regression
No
[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps:
1) Open the project I attached and download.scene in it
2) Play it in Editor
3) Notice it says '106 downloads complete'
4) Build and run it on device (or simulator in XCode)
5) In the build on device notice the text stops at '64 download complete'
Expected behaviour: Downloads should be consistent between Device and Editor or at least show an error of some kind
Reproduced in: 5.4.0b17; 5.3.4p5; 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane
Add comment