Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b16
Issue ID
793235
Regression
No
[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps:
1) Open the project I attached and download.scene in it
2) Play it in Editor
3) Notice it says '106 downloads complete'
4) Build and run it on device (or simulator in XCode)
5) In the build on device notice the text stops at '64 download complete'
Expected behaviour: Downloads should be consistent between Device and Editor or at least show an error of some kind
Reproduced in: 5.4.0b17; 5.3.4p5; 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment