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Fixed in 5.4.3
Votes
50
Found in
5.4.0b15
Issue ID
793204
Regression
Yes
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." while Unity Remote is in use
1. Open attached project
2. Open Unity Remote 4
3. Open Scene "Game"
4. Press play
5. When Unity Remote starts showing game view errors will appear in console
Regression from 5.4.0b10
No repro with 5.3.4p5
Comments (27)
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cozyurt_unity
Jul 15, 2020 11:54
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reinfeldx
Jan 05, 2017 03:38
I just ran into this problem when I first tried to use Unity Remote 5 and Gibson79's antialiasing fix worked for me.
My setup:
Unity Remote 5 v2.0
Unity v5.4.2f1 Personal for Mac
iPhone 5 running iOS 10.2
JeffreyG_18
Dec 13, 2016 07:16
why does my game lag when this problem occurs in my game?? anyone experience the same problem?
binyuman
Nov 21, 2016 08:14
antialias works , THANK YOU
alxcancado
Nov 05, 2016 18:49
GIBSON79OCT 06, 2016 08:21
Disabling Antialias in Edit->Project Settings->Quality solved the problem, for me ;)
THANKS!
kiriyee
Oct 17, 2016 11:30
On 5.4.2f1 it still happens.
Shushustorm
Oct 16, 2016 03:59
Updated to 5.4.2f1, but this still happens.
It's very easy to reproduce.
What's going on?
aharnam
Oct 10, 2016 14:43
Still occurring
gibson79
Oct 06, 2016 08:21
Disabling Antialias in Edit->Project Settings->Quality solved the problem, for me ;)
purbanics
Oct 01, 2016 08:17
I just updated to Unity 5.4.1f1 and started getting this error.
Is there a solution or do we have to wait for Unity to fix this?