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Fixed in 5.4.3

Votes

50

Found in

5.4.0b15

Issue ID

793204

Regression

Yes

Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." while Unity Remote is in use

iOS

-

1. Open attached project
2. Open Unity Remote 4
3. Open Scene "Game"
4. Press play
5. When Unity Remote starts showing game view errors will appear in console

Regression from 5.4.0b10

No repro with 5.3.4p5

Comments (27)

  1. D40ed9727d7be0dbf1b368d8092082a3?d=mm

    cozyurt_unity

    Jul 15, 2020 11:54

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  2. 66b9431c5f5d3fa38b4e1bc838cd4dd7?d=mm

    reinfeldx

    Jan 05, 2017 03:38

    I just ran into this problem when I first tried to use Unity Remote 5 and Gibson79's antialiasing fix worked for me.

    My setup:

    Unity Remote 5 v2.0
    Unity v5.4.2f1 Personal for Mac
    iPhone 5 running iOS 10.2

  3. 5b9383f879b6476e77e0b081c4cd3a5e?d=mm

    JeffreyG_18

    Dec 13, 2016 07:16

    why does my game lag when this problem occurs in my game?? anyone experience the same problem?

  4. 3b32fb04640786b20c03aada82ca783f?d=mm

    binyuman

    Nov 21, 2016 08:14

    antialias works , THANK YOU

  5. 805f4968be5cdaa333677c71a8854e10?d=mm

    alxcancado

    Nov 05, 2016 18:49

    GIBSON79OCT 06, 2016 08:21
    Disabling Antialias in Edit->Project Settings->Quality solved the problem, for me ;)

    THANKS!

  6. 15d6766bfa1b7fffee27c079c2bd3135?d=mm

    kirillrybin

    Oct 17, 2016 11:30

    On 5.4.2f1 it still happens.

  7. 05ef86d94ab5da54c28bbf3023d6c96b?d=mm

    Shushustorm

    Oct 16, 2016 03:59

    Updated to 5.4.2f1, but this still happens.
    It's very easy to reproduce.
    What's going on?

  8. 7f2c06f3b3092840532646ac245cc60d?d=mm

    aharnam

    Oct 10, 2016 14:43

    Still occurring

  9. 2c023d62f0a511a33f8d3d0a85203687?d=mm

    gibson79

    Oct 06, 2016 08:21

    Disabling Antialias in Edit->Project Settings->Quality solved the problem, for me ;)

  10. 051d843553377ff10e750215ae10a323?d=mm

    purbanics

    Oct 01, 2016 08:17

    I just updated to Unity 5.4.1f1 and started getting this error.
    Is there a solution or do we have to wait for Unity to fix this?

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