Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b16
Issue ID
793304
Regression
Yes
[BakedDirection][BakedIntensity] Lightmap object preview doesn't show up and console is flooded with NullReferenceExceptions
Reproduction steps(GIF attached):
1. Open attached project.
2. Open "Simple_Scene" scene.
3. Go to "Window > Lighting > Scene" and click "Build".
4. Select "Plane" or "Cube" game object in the hierarchy.
5. Go to "Window > Lighting > Object" tab.
6. Click on "Preview" button if "Preview" tab is expanded.
7. Click on "Charting" button.
8. Select "Baked Intensity" or "Baked Direction".
9. Notice:
- Lightmap object preview doesn't show up.
- Inspector and Lighting tabs gets unresponsive.
- Console is flooded with:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.LightingWindowObjectTab.ObjectPreview (Rect r) (at C:/buildslave/unity/build/Editor/Mono/SceneModeWindows/LightingWindowObjectTab.cs:185)
UnityEditor.LightingWindow.PreviewSection () (at C:/buildslave/unity/build/Editor/Mono/SceneModeWindows/LightingWindow.cs:291)
UnityEditor.LightingWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneModeWindows/LightingWindow.cs:245)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Regression introduced in: 5.4.0b4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
xCyborg
May 10, 2016 18:22
That's great, thanks for fixing that guys!