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Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce:1. Open project2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1.0... Read more
[Daydream | Editor] Daydream settings Icon labels are incorrect
Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce:1. Open attached project2. Build VS solution3. Open VS solution4. Connect a keyboard to HoloLens5. Deploy on Holo... Read more
[Player] GameObject has undefined tag in build when new tag is attached...
How to reproduce:1. Create a new project2. Add GameObject to the scene3. Select it and add a Tag via Inspector (example "Tag1")4. As... Read more
Function GetComponent<Animator>().Rebind() does not work when child Game...
To reproduce:1. Download attached project and open it2. Open scene main3. Press Play and see that top red knob doesn't move Actual r... Read more
Unity crashes in <physx::Sc::Scene::release>, because the mesh bounds d...
Reproduction steps:1. Create the new project;2. Create Empty GameObject and add Cloth component;3. Change Mesh to Plane and turn off... Read more
[Anim] name change to parameter gives error at runtime
changing the name of an assigned parameter, then generates an error at runtime... "BlendTree "Blend Tree" in state "viz" in Controll... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more
Collab - Using "Go back to..." on a 3D object will keep the 3D object bu...
Assuming you have a Collab-enabled project. Assuming your first commit/publish has been done and it is the only publish done. 1. Cre... Read more
[Linux Editor] Some binaries in Unity directory contain unnecessary rpaths
When binaries in Unity installation directory are checked for their rpaths, some of them return unnecessary paths. For example:file:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS