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Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
Auto updater removes the UnityEngine library import in a child class
Steps to reproduce:1. Open the attached project (ImportTestProject.zip) with Unity 5.42. Observe the Sample2.cs contains using Unity... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project2. Make both Scene and Game views visible3. Enter play mode4. Navigate through the g... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
Activating UI object with InputField during runtime causes UI rebuild lo...
To reproduce: 1. Download and open "Assets.zip" project.2. Navigate to Cookie->Scenes folder.3. Open "Base" Scene.4. Enter Play m... Read more
Time.realtimeSinceStartup does not advance when app is running in backgr...
Steps to reproduce:1. Open attached project ("892103 repro project.zip")2. Build to iOS3. Deploy to phone4. Disconnect phone from co... Read more
[Android][VRCardboard] Aspect ratio not preserved when switching from VR...
Steps to reproduce: 1) Download attached project 'AspectRatio.zip' and open in Unity2) Build and run 'AspectRatio' scene on a device... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Build AssetBundle via Assets/Build AssetBundle From Selecti... Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more
[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...
Reproduction steps:1. Open the attached project;2. Open the Controler in the Animator window;3. Observe that Layer2 is synced layer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS