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[Android]Application.targetFrameRate cannot be set lower than 30
To reproduce: 1) Create new project 2) Create a script which in Start() would set "Application.targetFrameRate = 10;" 3) Attach the ... Read more
[VR] Non-fullscreen viewport rect bounds not honored in VR mode
In VR mode viewport rect bounds are not obeyed. This causes inset viewports which are intended to occupy a portion of the screen to... Read more
[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if: 1) When the Editor session starts, VR is enabled and defaul... Read more
[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps: 1)Import users submitted project and build for Android. 2)Build asset bundles via editor drop down menu "AssetBu... Read more
Gizmos of camera are misdrawn if camera uses custom projection matrix
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select main camera and notice that gizmos and camera's view do... Read more
[Crash] Loading movie texture on scene load crash
What happened: The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects