Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.4p4
Issue ID
797793
Regression
No
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player.
Steps to reproduce:
1) Open the attached project or create a new one.
2) Connect any controller to the computer.
3) Connect 'Instruments' to the Editor or Player.
4) Start clicking the controller to send events to the Editor.
Memory usage of IOHIDValue starts building up and is never released.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
- Terrain Brush 'Mask Texture' field Object Picker window doesn't have package assets hidden by default
- Memory usage increases with each selected object in the Object Picker window
Add comment