Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.4p4
Issue ID
797793
Regression
No
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player.
Steps to reproduce:
1) Open the attached project or create a new one.
2) Connect any controller to the computer.
3) Connect 'Instruments' to the Editor or Player.
4) Start clicking the controller to send events to the Editor.
Memory usage of IOHIDValue starts building up and is never released.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment