Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
797821
Regression
Yes
ExitTime=1 Transitions break when start time is negative
statemachine.cpp
EvaluateTransition
In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and causes the state to exit instantly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment