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Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps:1. Open new project1. Attach a NetworkTransform to a GameObject2. Click on the manual icon next to NetworkTransfo... Read more
[Shuriken] ParticleSystem.time is reset when parent transform moves when...
How to reproduce: 1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it.2. Play the scene to see expected behav... Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps:1. Open project user has attached2. Open "Dx11GeomertyShaderBug" scene3. Observe wireframe s... Read more
[tvOS] Quality set to Fantastic by default for tvOS platform
Steps to reproduce:1) Create a new project.2) Go to Edit > Project Settings > Quality. Notice that quality is set to 'Fantasti... Read more
Freeze using UnityWebRequest with custom DownloadHandlerScript
To reproduce:1. Open attached project2. Play main scene3. Click Start Download button4. Editor freezes Reproducible: 5.5.0a5, 5.4.0f... Read more
Undo does two steps instead of one
How to reproduce: 1. Open the attached project.2. Click Window -> TestWindow3. Click "Add" button few times and notice "Amount of... Read more
Deleting array elements with serliazed properties collapse/expand elemen...
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more
deleting an animation layer and entering play mode causes crash on Memor...
Steps to reproduce:1. Open attached project2. Open "controller" scene3. Open Animator Window4. Select "Animation/bot Controller"5. D... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Select "Male_Sword" in the Hierarchy- crash will happen in "Time" ... Read more
:GitRepoService::NameTakenError: Publishing with Collaborate does not work
Publishing with Collaborate does not work 1. What happenedEvery Time I want to publish a new version for my team members, it says: "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used