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Null reference exception on entering play mode when an Image with Mask c...
1. Download project "990515 repro.zip"2. Open the scene "test560"3. In Hierarchy window, select Image gameobject4. Enter play mode5.... Read more
Crash in <b2Body::SetActive> making a gameobject with RigidBody2D and Ci...
Reproduction steps:1. Create the new project;2. Create an empty gameobject;3. Add RigidBody 2D and Circle Collider 2D components to ... Read more
Undoing parenting which was done by script crashes Unity in ObjectUndo::...
To reproduce:1. Open attached project "UndoReproduction"2. Open scene "test"3. In scene select all cubes and press "P" key (this wil... Read more
Depth Only Camera with HDR enabled produces artifacts, clears buffer
1. Open attached project and open HDRtest scene2. Select Main camera and inspect Occlusion Culling, Allow HDR and Allow MSAA setting... Read more
[2D] Unable to click on/select Sprite Mask in Scene with Sprite Mask View
A Sprite Mask cannot be clicked on/selected in Scene when using Sprite Mask View 1. create a Sprite Mask2. select a Sprite to use fo... Read more
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu 1. Drag any sprite onto scene2. Check Inspector for "Mask... Read more
[Regression] Gameobject is not focused in the Scene View after double-cl...
Steps to repro: 1. Open attached project and 't1' scene;2. Double-click any gameobject in the Hierarchy (e.g. 'Cube', 'Main Camera',... Read more
Changes to scripts cause infinite compilation times after playing a scene
Steps to reproduce:1. Open any project2. Open any script or create a new one3. Make changes in the script4. Press play while it's st... Read more
"Register Undo object is not a ScriptableObject" when moving the sprite'...
"Register Undo object is not a ScriptableObject" when moving the sprite's pivot in Sprite Editor after exiting Play See gif below 1.... Read more
In Camera Preview using Deferred rendering mode, fog does not show up
While changing from Forward to Deferred rendering modes on camera you can see in the Camera preview that the fog is gone on Deferred... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled