Search Issue Tracker
[WebGL] [Windows] Audio files are converted to stereo after they are bui...
Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more
Rotation of UI element makes it not show on Android device
To repro: 1) Download project 2) Enter playmode in the editor 3) note that the faded texture animataion appears on the top and bott... Read more
[Text][Font] Problem with text alignment when using custom font
To reproduce: 1. Open attached project 2. Open Test scene 3. Select text object under MAGISTRALCBOLD game object 4. Select any vert... Read more
[VertexShader] doesn't animate game objects
Reproduction steps: 1. Open attached project. 2. Open "Scene" scene. 3. Notice "palmtree_01" game objects(GIFs attached). Actual be... Read more
Objects lit by lightprobes do not match lighting on static lightmapped o...
To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Notice that "ToggleActive.cs" script disables and enables "Spearmast... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps: 1) Open the project and Bug.scene 2) Select Canvas->Flexible Vertical Layout 3) Change Pos X variable 4) Notice that th... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more
[Scripting] Exception in API updater: Sequence contains more than one ma...
Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Artifacts can be seen in a Material that uses Height Map when zooming in and out to the GameObject or moving the camera
- Presets help icons open 2023.2 documentation instead of Unity 6 Preview documentation
- Shaders popup stays on the screen when it should be closed
- The material/material variant window changes are not smooth
- YAML GUID warnings are thrown after creating Cinematic studio template