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0
votes
Fixed

[WebGL] [Windows] Audio files are converted to stereo after they are bui...

WebGL

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Jan 11, 2016

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Version/s: 5.3.1p1

Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more

0
votes
Fixed

Rotation of UI element makes it not show on Android device

Android

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Jan 11, 2016

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Version/s: 5.3.1p1

To repro: 1) Download project 2) Enter playmode in the editor 3) note that the faded texture animataion appears on the top and bott... Read more

31
votes
Fixed

[Text][Font] Problem with text alignment when using custom font

UI

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open Test scene 3. Select text object under MAGISTRALCBOLD game object 4. Select any vert... Read more

0
votes
By Design

[VertexShader] doesn't animate game objects

Shaders

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Jan 11, 2016

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached project. 2. Open "Scene" scene. 3. Notice "palmtree_01" game objects(GIFs attached). Actual be... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more

1
votes
Fixed

Huge performance spike when activating a gameobject with Cloth component

Physics

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Jan 11, 2016

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Version/s: 5.3.1p2

To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Notice that "ToggleActive.cs" script disables and enables "Spearmast... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

1
votes
Won't Fix

DrivenRectTransformTracker doesn't render new position of children objects

UI

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Jan 11, 2016

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and Bug.scene 2) Select Canvas->Flexible Vertical Layout 3) Change Pos X variable 4) Notice that th... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more

6
votes
Fixed

[Scripting] Exception in API updater: Sequence contains more than one ma...

Scripting

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more

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