Search Issue Tracker
Fixed in 5.3.6
Votes
2
Found in
5.3.4f1
Issue ID
795931
Regression
No
[2D] Default-Sprite shader source does not work with ETC + Alpha split on Android device
Reproduction steps:
1. Open the attached project
2. Build and run on Android device
3. Notice that the right image isn't rendered correctly (check screenshot)
Note:
- The issue is also seen in Editor if the target platform is Android and texture compression is set to ETC. (to check the issue play scene)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment