Search Issue Tracker
Fixed in 4.0.0-preview
Votes
0
Found in [Package]
3.0.0-preview
Issue ID
1041641
Regression
No
Matrix Conversion Bug when Using Determinant & Transpose Nodes (w/ Repro)
Reproduced in <18.1>, <2018.2.0b6 SRP master @ 1fac5b8 (June 7th)>
Funky Reproduction Steps (couldn't reduce them any further):
Create a 2x2 Matrix
Drag & Create Matrix Determinant Node from 1
Drag & Create Matrix Transpose Node from 1
Drag & Create Matrix Determinant Node from 3
Create a 3x3 Matrix
Drag & Create Matrix Determinant Node from 5
Drag & Create Matrix Transpose Node from 5
Drag & Create Matrix Determinant Node from 7
Resulting Error:
Shader error in 'hidden/preview': 'Unity_MatrixTranspose_float': cannot implicitly convert output parameter from 'float2x2' to 'float3x3'
Reproduced in master, HDMasterMerge, sg/move-repository (SRP).
Doesn't have to be 2x2 or 3x3 in the order given, just has to be different sized matrices.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment