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0
votes
Fixed

[OSX Editor] Invalid editor window error in console when Game window is ...

Editor - Other

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May 26, 2016

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Version/s: 5.4.0b20

Title: [Editor] Invalid editor window error in console when Game window is set to Maximize on Play Steps To Reproduce: 1. Open a pr... Read more

0
votes
Won't Fix

Activating an object with an Animation component causes CPU performance ...

Animation

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May 26, 2016

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Version/s: 5.3.5f1

To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more

0
votes
Fixed

PlayerSettings.Android.splashScreen missing from UnityEditor Api

Deployment Management

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May 26, 2016

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Version/s: 5.3.4f1

While we have: virtualRealitySplashScreen xboxSplashScreen ps3SplashScreen phoneSplashScreenImage storeSplashScreenImage We do not ... Read more

0
votes
Not Reproducible

Animation events don't fire on 0-1 frame

Animation

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May 26, 2016

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Version/s: 5.4.0b19

How to reproduce: 1. Download and open the project from attached link. 2. Open NeptuneLocomotion scene. 3. Find the Neptune@Standing... Read more

0
votes
Won't Fix

Loading specific memory snapshot causes an exception in the memory profiler

Mono

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May 26, 2016

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Version/s: 5.3.4p4

Reproduction steps: 1. Download attached "MemorySnapshot3.memsnap" memory snapshot. 2. Download and Open attached "memoryprofiler" p... Read more

0
votes
Duplicate

[Asset Bundles] Lag while loading big textures from asset bundles asynch...

Asset Bundles

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May 26, 2016

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Version/s: 5.3.5p1

Steps to reproduce: 1. Open attached project 2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression) 3. ... Read more

0
votes
Fixed

[Win] Unicode project names get mangled upon project creation

Launcher

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May 26, 2016

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Version/s: 5.5.0a1

-e: see title, works fine on 5.3.5, 5.4.0 and 5.5.0 on OSX -repro: --start editor --try creating project named "ąčęėįšųūž" --notice... Read more

0
votes
Not Reproducible

"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more

0
votes
Not Reproducible

The system lost only part of the messages when sends data via Unreliable...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more

0
votes
Fixed

build log reports wrong size for packed sprites

Deployment Management

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May 26, 2016

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Version/s: 5.3.5p1

Reproduction steps: 1. Open the attached project 2. Open the "Test" scene 2. Build for Standalone 3. Open Editor.Log 4. Find build l... Read more

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