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Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps:1. Open User's project2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" Asse... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
GraphicsRaycaster not working after executing AddComponent<Image> ()
To reproduce: 1. Open the project, attached by user2. Press Play3. Press A button, this will create new game object with Image compo... Read more
Importing video files causes "WindowsVideoMedia" errors to appear (The s...
Repro steps: 1. Open provided projects "Video360_PlayerOnly" scene (Located in the project window -> Nurface -> VideoPlayer360... Read more
.NET 4.6 NullReferenceException in BinaryDeserialization.LoadTask
How to reproduce: 1. Open attached project2. Open scene Behavior Designer Tactical/Scene/Scene.unity- Note the NullReferenceExceptio... Read more
Clicking outside the Editor window hides all Unity dialogs
Steps to reproduce:1. Open any unity project or just create a new one2. Go to Edit -> Preferences3. Split 2 windows among one mon... Read more
Playmaker package doesn't work after importing
Steps to reproduce : - create a new project- import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368- try ... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project.2. Create any game object in scene.3. Double click it on hierarchy. Expected result: scene view ... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce:1. Create a 3D/3D Text object (or add a Text Mesh component to an object)2. Enable 'Lightmap Static' in its Mesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled