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[OSX Editor] Invalid editor window error in console when Game window is ...
Title: [Editor] Invalid editor window error in console when Game window is set to Maximize on Play Steps To Reproduce: 1. Open a pr... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more
PlayerSettings.Android.splashScreen missing from UnityEditor Api
While we have: virtualRealitySplashScreen xboxSplashScreen ps3SplashScreen phoneSplashScreenImage storeSplashScreenImage We do not ... Read more
Animation events don't fire on 0-1 frame
How to reproduce: 1. Download and open the project from attached link. 2. Open NeptuneLocomotion scene. 3. Find the Neptune@Standing... Read more
Loading specific memory snapshot causes an exception in the memory profiler
Reproduction steps: 1. Download attached "MemorySnapshot3.memsnap" memory snapshot. 2. Download and Open attached "memoryprofiler" p... Read more
[Asset Bundles] Lag while loading big textures from asset bundles asynch...
Steps to reproduce: 1. Open attached project 2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression) 3. ... Read more
[Win] Unicode project names get mangled upon project creation
-e: see title, works fine on 5.3.5, 5.4.0 and 5.5.0 on OSX -repro: --start editor --try creating project named "ąčęėįšųūž" --notice... Read more
"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more
The system lost only part of the messages when sends data via Unreliable...
Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more
build log reports wrong size for packed sprites
Reproduction steps: 1. Open the attached project 2. Open the "Test" scene 2. Build for Standalone 3. Open Editor.Log 4. Find build l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow