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2
votes
Fixed

[iOS Keyboard] Cannot select the last line of a multiline text input

iOS

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Nov 16, 2015

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Version/s: 5.2.2p2

Reproduction steps: 1. Open attached project "HiddenLine" 2. Build scene "scene1" for iOS 3. Run the build on a device 4. Select the... Read more

0
votes
Fixed

[ReflectionProbes][Inspector] Multi selected reflection probes with diff...

Shadows/Lights

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Nov 16, 2015

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Version/s: 5.3.0f1

Reproduction steps: 1) Create new project. 2) Create 2 reflection probes. 3) Change size parameter of one reflection probe. 4) Mult... Read more

0
votes
Fixed

Imported Constant curve interpolates over 2 frames

Animation

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Nov 16, 2015

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Version/s:

Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3 not repro in 5.2 repro i... Read more

0
votes
Fixed

[AW] Deleting key in the Dopesheet does not update scene/eval

Animation Window

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Nov 16, 2015

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Version/s:

There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to... Read more

0
votes
Fixed

[MSE] MergeScene API does not work as expected

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to repro: - Launch the attached project - Open the scene 1.unity - Click the playmode Note that scene 2.unity gets unloaded b... Read more

7
votes
Fixed

[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...

Shuriken

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip" 2. Open scene "repro" 3. Expand "Robot Kyle" in hierarchy 4. S... Read more

0
votes
Fixed

[MSE] Loading a scene and then trying to mergeScene causes unity to crash

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to repro: - Launch the attached project - Open scene 1.unity - Click on play Note that Unity crashes with Fatal error. Screen... Read more

0
votes
By Design

[MSE] Mismatch between EditorSceneManager LoadScene API and documentatio...

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

The EditorSceneManager page has 2 sets of Static methods and one set has OpenScene and one has LoadScene. Only LoadScene (which is t... Read more

0
votes
Fixed

[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs

DirectX

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Nov 16, 2015

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Version/s: 5.2.2f1

Reproduction steps: 1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59). 2. Open and play it with "-force-d3d11" or "-f... Read more

1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Open Profiler 3. Start the scene "Siegburg" 3. Notice Rendering spikes in CPU Usage tab ... Read more

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