Search Issue Tracker
Reflection Probes don't bake when you click Build in Lighting window
When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "... Read more
[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'
Info ==== Version 5.3.0f3 (fdc0acad47d2) Tue, 01 Dec 2015 19:16:49 GMT Branch: 5.3/release Decription ========== The large mirror... Read more
Array size is not changeable in the Inspector
To reproduce: 1. Open attached project 2. Open "test" scene 3. Select "GameObject" game object in the Hierarchy 4. Change "Test" arr... Read more
[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps: 1. open new project. 2. build and run development build to WSA or UWP platform. 3. deploy appl... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro: 1) Create an new Unity project 2) Switch platform to Android 3)... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type