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[OSX] Sometimes Editor crashes when dragging tabs during asset import
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Open Asset Store (Window -> Asset Store); 4. Select any relatively ... Read more
[iOS] Content not appearing on canvas in iOS<9
To reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device that has iOS<9 4. Press the button to play as a guest ... Read more
The Help option under My Account on Unity's home screen points to the wr...
The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more
Crash in SplatDatabase::GetBasemap() and assert errors appear after dele...
Prerequisites: Download 'The Wasteland' package from Asset Store (https://www.assetstore.unity3d.com/en/#!/content/48802). Steps to... Read more
[UI][2D] OnPointerDown is being called in incorrect game object when Z d...
Reproduction steps: 1) Open user's attached project 2) Open "LevelScene" scene 3) Play scene 4) Click on donuts and watch console's ... Read more
When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps: 1. Open "testInput" project 2. Open "1" scene 3. Make sure virtual sync is disabled in qua... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps: 1) Open the project 2) Build Lighting for scenes Scene1/Scene2/Scene3 3) Open the main scene and play it 4) Notice all ... Read more
Blittable structs aren't blitted in native method calls
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open the Xcode project 4. Search for "FakeNativeMethod" and inspect t... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html -buildTarget <name> suggests to use "wsa" argument in command line. http:/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1