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Large number of cutout(alpha-test) objects causes lower performance on M...
To reproduce: 1) Download and open project 2) Build lightmap (just to see the issue more clearly) 3) Build and run on iOS with Meta... Read more
NullReferenceException after importing UnityVS package
To reproduce: 1. Import Visual Studio 2015 Tools for Unity ( https://visualstudiogallery.msdn.microsoft.com/8d26236e-4a64-4d64-848... Read more
Black artifacts on screen in maximize play mode
How to reproduce: 1. Open attached project 2. Open scene Scenes/Game Scene 5.25.unity 3. Enable the Maximize on Play setting 4. Pla... Read more
[Firefox] WebGl Crashes on bundle downloading
-e: the repro project fails with a "too much recursion" error in Firefox but works fine in Chrome -repro (only works on windows): -... Read more
[Canvas] Canvases rendering order doesn't depend on their positions in h...
Steps to reproduce: 1. Open attached project 2. Open scene 'TestScene' 3. Run it and notice that two canvas objects ('testCanvas1' ... Read more
[Standard] Cloned instance of a material doesn't have Emmision value unt...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run it and notice that after two seconds color of the cube cha... Read more
iOS keyboard is invisible after returning from browser on iOS7
To reproduce: 1. Open an attached project. 2. Build it for iOS. 3. Launch it on iOS device 4. Tap the only Button 5. After link is ... Read more
UI Text Best Fit does not work
How to reproduce: 1. Open any (new) project 2. Create a UI Text 3. Enable the Best Fit setting - Note how the text does not expand... Read more
Prefab instance duplicate appears in Hierarchy
- Open scene Game in attached project - Reparent the airport_placeholder (a prefab instance) to the Directional Light game object - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed
- Harsh edges appear when raising the Terrain with a low opacity value brush