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0
votes
Fixed

Casting Issue: 'sprite' is not a member of 'UnityEngine.Component'

Scripting

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Dec 15, 2015

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Version/s:

1) Open in 5.2 - No errors 2) Open in 5.3 - Error Read more

0
votes
Fixed

[Shuriken] Sub-particle does not inherit velocity from its parent particle

Shuriken

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project. 2. Play. 3. Inspect particle system. Expected result: Sub-particles inherit velocit... Read more

0
votes
Fixed

[tvOS] Images.xcassets generated by Unity is not compatible with Xcode 7.2

tvOS

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Dec 15, 2015

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Version/s: 5.3.0p1

To Reproduce: 1. Build & run the attached project for Apple tv (use Xcode 7.2). 2. Observe that you'll get the errors from the comm... Read more

0
votes
Fixed

[LPPV] Using "Automatic local" proxy volume uses same color all over the...

Global Illumination

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Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Play - notice that all the billboards are red or reddish If you s... Read more

0
votes
Fixed

Text is clipped in the 2D preferences

2D

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Dec 15, 2015

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Version/s: 5.4.0a5

Steps to reproduce : - go to Edit > Preferences - switch to the 2D Preferences and notice that the text is cutout Expected result ... Read more

0
votes
Won't Fix

[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...

Global Illumination

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Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Enter playmode 4. Notice that bounding box is changing on the go, ... Read more

0
votes
Fixed

[iOS] App freezes if WWW is loaded with 403 url and WWW.Dispose() is cal...

iOS

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Press "Send request" twice 3. App will freeze Regression from 5.2.3f1 Read more

6
votes
Fixed

Lighting Data incompatible between Windows and OSX

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more

1
votes
Not Reproducible

operations not synced for SyncList on base class

Networking

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Dec 15, 2015

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Version/s:

Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : Network... Read more

9
votes
Fixed

[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...

Assets Management

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Drag 'TestPrefab' to the scene to create a game object 4. Add ... Read more

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