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Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1"2. Click on the white square in the scene Expected: The selection outlin... Read more
Material Asset Bundle contains texture when texture's type is Sprite
Reproduction steps:1) Download and open attached project ("ABDemo.zip")2) Build asset bundles (upper menu: AB\Build)3) Open file exp... Read more
IndexOutOfRangeException when repacking a multi-paged sprite atlas into ...
IndexOutOfRangeException when repacking a multi-paged sprite atlas into a single-page sprite atlas 1. Import MetalMan texture into p... Read more
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
[Editor] The "F" keyboard button to Focus on a GameObject in the Scene v...
Steps to Reproduce:1. Add a GameObject to a scene2. Select the GameObject in the Hierarchy3. Move mouse over the Scene View4. Press ... Read more
Undoing animation property causes "Invalid OffsetPtr access! Pointer is ...
Steps to reproduce:1. Open attached project2. Open "Peli" Scene3. Select "walrus" in Hierarchy window4. Open Animation window5. Extr... Read more
AddUIVertexTriangleStream() replaces vertices instead of adding them and...
When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps:1. Open the attached project.2. Build and run it as Standalone.3. Click "Initialize Broadcast".4. Click "Start Br... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps:1. Open project attached (RTTest.zip)2. Open the RBTest scene3. Hit play3. Detach game window and try to resize i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS