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Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project- Unity crashes when loading is finished- Does not happen in 5.6- Does not happen after de... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps:1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip).2. Open scene "Shadowmask"3. Build f... Read more
Different objects receive shadows of different intensity
To reproduce: 1. Open the project, attached by user2. Open scene "test" if not open3. Observe shadows on different tiles Expected: S... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more
Editor crashes when calling StopAssetEditing from playModeChanged callback
To reproduce: 1. Open the project, attached by the user (Test Project.zip)2. Enter Play mode3. In the popup, press Quit Expected: Ed... Read more
built project freezes on refocus when D3D11 fullscreen is set to exclusi...
To reproduce:1. Create a project, add any light2. In light's Inspector change shadow type to soft/hard3. Go to build settings, playe... Read more
Asset bundle can not be reloaded after making change or reimporting script
Reproduction steps:1. Open unitypackage attached (BundlesError.unitypackage)2. Rebuld bundles using menu "Test/Build Bundle"3. Load ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping