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[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and a... Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce: 1. Open attached project "RenderIssue.zip" 2. Expand Canvas game object and delete one Image for blue material t... Read more
[Projector] Setting projector's render queue in runtime doesn't change a...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug" and run it 3. Notice 4 spheres in the scene. Top-left one is purpl... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project 2. Try to build to network path 3. Notice DirectoryNotFoundException thrown in console. ... Read more
[IL2CPP] does not catch popping from stack exception
Steps to reproduce: 1. Open attached project 2. Build on IL2CPP platform 3. Notice errors in console: il2cpp.exe didn't catch excep... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce: 1. open attached project 2. run two instances 3. one as client one as host 4. on the host click button '1' svera... Read more
AssetBundle.LoadAsset does not import assets when their name contains th...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Run Assets-->Assetbundles-->Build AssetBundles... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce: 1. open attached project 2. play scene 'Main' Expected: Online scene has Cube GameObject synced over network Ac... Read more
[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce: 1. open scene 'Main' 2. enter Play mode Expected: 'Online' and 'Third' scenes loaded Actual: overrides all exis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window