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[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Use A, S, D to Play(), Stop(), Pause(... Read more
[AssetBundle] Unity crashes when loading animator controller from resour...
How to reproduce: 1. Open the attached project 2. Open Test scene and select GameObject in hierarchy 3. If it doesn't have Animator... Read more
CanvasScaler does not update scale on the first frame
To reproduce: 1. Open attached project 2. Open "canvas_scaler" scene 3. Open Game window 4. Click pause and then Play 5. Notice that... Read more
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce: 1. Open attached project 2. Open "meshes" folder 3. Reimport "boxman.fbx" 4. Unity either hardcrashes or crashe... Read more
Baking any type of light creates artifacts in the lightmap
BY DESIGN: The model had no UVs, they need to be generated Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps: 1) Run users project, and enter the test scene (on Mac!) 2) Selected "Select Me!" object in the hierarchy window... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to t... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce: 1. Open the attached project 2. Create empty game object in the scene 3. Drag SceneManager.cs script to it 4. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection