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[Lighting] Realtime vs. Baked reflection baked inconsistent results
Reproduction steps:1. Open project attached(Reflection Probe Issues.zip)2. Open scene (Room_ForestRuins_106)3. Bake lights.4. Press ... Read more
[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce:1. Open the attached project (Crash Test Project.zip)2. Switch platform to Windows Store3. Add CrashTestScene to ... Read more
Creating material from shader freezes Unity
To reproduce:1.Open a new project2.Import "GPUDriverCrash.shader"3.Create material from that shader Expected result: material is cre... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
UnityWebRequest.Post is not sending POST data when using IMultipartFormS...
Steps to reproduce:1. Download "899017 repro.zip"2. Move "test.php" file in project's root folder to an environment that supports PH... Read more
"In order to call GetTransformInfoExpectUpToDate..." error message appea...
How to reproduce:1. Create a new project2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type... Read more
FBX's animations are not imported if overwriting FBX file from File Expl...
Steps to reproduce:1. Download 899008_FBX.zip and create new project2. Import NotAnimated.fbx3. Change name of Animated.fbx to NotAn... Read more
Cancelling drag into Scene View makes GameObject remain stuck and unsele...
Reproduction Steps:1. Import attached project.2. Drag Cube from Assets into Scene View.3. Cancel drag (for example with the Escape k... Read more
[VR] Vsync gets turned off when Oculus is off head on a Standalone build...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Turn on the build4. Activate/Deactivate Oculus... Read more
[Android] 2k ASTC textures displayed as solid black color on Huawei devi...
Steps to reproduce: 1) Download attached project 'BrokenTexture.zip' and open in Unity2) Open Build Settings and make sure Texture C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS