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CurrentAnimatorClipInfo Weight value doesn't decrease if a Clip is not c...
How to reproduce: 1. Open the attached project "AnimationWeight754624.zip" 2. Open and Play Test scene 3. The game should pause itse... Read more
MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce: 1. Create new project 2. Create new script file, save it 3. Open that new file in MonoDevelop 5.9.6 (as installed with... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more
Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip" 2. Open scene "ExampleScene" 3. In Game view, notice noise present on the wing of ... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue: 1. Open the "Unity Project" Project user have attached 2. Open "Test" scene 3. Run scene 4. Victim GameObjec... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps: 1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device. 2) Do not touch splash screen, o... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce: 1. Run attached project 2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic