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Unity can't read textures downloaded from Dropbox via script using WWW c...
Steps to reproduce: 1. Open attached project "image_test.zip" 2. Open "test" scene 3. Enter play mode (script will download an image... Read more
Crashed in WriteData::WriteData while importing third-party ad plugins
Steps to reproduce: 1) Download attached project "WordyWords.zip" and open in Unity Observe crash while Importing Small Assests Re... Read more
[UWP][WSA] Build fails if project contains some read-only files (*.dll, ...
Steps to reproduce: 1. Open attached project using file explorer and set read-only to the following files: Assets\WSA\ARM\MicStream... Read more
Crash on RenderTexture::DiscardContents when loading reflection probes
To reproduce: 1. Open attached project 2. Open the scene "start" 3. Press play Unity should now crash Reproduced on: 5.2.4f1, 5.3.6... Read more
[iOS] Audio with 'Streaming' Load Type does not play on some devices run...
If an Audio Clip has its Load Type set to 'Streaming' it does not play on some older devices running iOS 10. Steps to reproduce: 1)... Read more
[VR] Smaller camera viewport stereo discrepancy, asymmetric projection m...
1) Download the attached project 2) Set up CV1 and OpenVR 3) Ensure OpenVR is the preffered SDK 3.5) Open the viewport scene 4) Ensu... Read more
Hindi characters not showing correctly at editor nor players
To reproduce: 1. Create a new project 2. Add canvas 3. Add text gameobject to canvas 4. Paste this symbol into the text's text compo... Read more
Particle bounce lights are not bouncing off the surface
Steps to reproduce: 1. Open the attached project (my project) 2. Go to the 'Lighting' window and re-build the lighting 3. Press pla... Read more
Having multiple cameras in the scene results in memory consumption incre...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 2. Open profiler 3. Start play mode - Inspect how memory consumpt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window