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Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1028052
Regression
No
[Mobile][IL2CPP] IL2CPP with .NET 4.x compatibility crashes on build when using Firebase plugin
How to reproduce:
1. Open attached user project and change platform to iOS/Android
2. Make sure that Scripting Runtime Version is set to .NET 4.x and Scripting Backend is set to IL2CPP(Edit --> Project Settings --> Player)
3. Build to device
Expected result: Player gets built
Actual result: Build fails with "IL2CPP error for method 'System.Boolean Firebase.Unity.UnitySynchronizationContext/SynchronizationContextBehavoir/<Start>c__Iterator0::MoveNext()' in assembly '/Users/odzzdo/Projects/milsoft/UnityBugs/Firebase/il2cppBug/Temp/StagingArea/assets/bin/Data/Managed/Firebase.Platform.dll'"
Not reproducible in - 2018.2.0b1
Reproducible with - 2018.1.0f1, 2017.4.2f1, 2017.3.0a1
Additional notes:
-Building with .NET 4.x and IL2CPP and .NET 4.x compatibility (Build fails)
-Building with .NET 4.x and IL2CPP and .NET Standard 2.0 compatibility (Build fails)
-Building with .NET 4.x and Mono (Build is succesful)
-Building with .NET 3.5 and IL2CPP with .NET 2.0 (Build is succesful)
-Building with .NET 3.5 and IL2CPP with .NET 2.0 Subset (Build is succesful)
-
mc1695
Jun 22, 2018 14:31
Still facing this issue in 2018.1.6f1
Can't find anything in 2018.1 release mentioning this fix either
-
Gamersinitfusion
May 31, 2018 14:16
Hi,
Still facing this issue in 2018.1.2.f1
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Resolution Note (fix version 2018.1):
This issue has been fixed since 2018.2