Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b1
2018.1.0b12
Issue ID
1030434
Regression
Yes
Overloading operator* and then using its result inline results in a compiler error in the Editor
To reproduce:
1. Open the project ,attached by the user (ControllerTest.zip)
2. Observe the error in the console
3. Inspect the line in the ExampleScript where the error is
Expected: line (f * f).Run();, where f is a custom class/struct with overloaded * operator, should not show any compiler errors.
Reproduced in 2018.1.0b1, 2018.1.0b13, 2018.1.0f1, 2018.2.0b2
Did not reproduce in 2017.3.2f1, 2017.4.1f1, 2018.1.0a7
Regression introduced in
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
This is a duplicate of issue #1019866