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Won't Fix

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0

Found in [Package]

Issue ID

1030642

Regression

No

[iOS] Visual artifacts when using LW RP in gamma colorspace on both Metal and GLES3

Package: Scriptable Render Pipeline Lightweight

-

To reproduce:
1. Create a new project with Lightweight RP template or use QA's attached one
2. Make sure color space is set to gamma and Graphics API to Metal or GLES3
3. Build and run on device

Expected result: Scene is rendered correctly.
Actual result: Artifacts appeared on the wall.

Devices:
Reproduced with: iPhone 7 iOS 11.2.6, iPhone 8 iOS 11.0, iPhone X iOS 11.2
Not reproducible with iPhone 6s+ iOS 10.3.2, iPad Mini 4 iOS 11.4

Unity:
Reproduced with: 2018.1.0f1, 2018.2.0b1
Earlier version don't have LW RP template.

Reproduces on GLES3 and Metal API. Metal with Linear color space works fine.

NOTE: Issue disappears if you disable PostProcessing

  1. Resolution Note:

    LWRP + PPv2 isn't supported and has been replaced by URP where this issue doesn't occur anymore.

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