Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1030642
Regression
No
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Metal and GLES3
To reproduce:
1. Create a new project with Lightweight RP template or use QA's attached one
2. Make sure color space is set to gamma and Graphics API to Metal or GLES3
3. Build and run on device
Expected result: Scene is rendered correctly.
Actual result: Artifacts appeared on the wall.
Devices:
Reproduced with: iPhone 7 iOS 11.2.6, iPhone 8 iOS 11.0, iPhone X iOS 11.2
Not reproducible with iPhone 6s+ iOS 10.3.2, iPad Mini 4 iOS 11.4
Unity:
Reproduced with: 2018.1.0f1, 2018.2.0b1
Earlier version don't have LW RP template.
Reproduces on GLES3 and Metal API. Metal with Linear color space works fine.
NOTE: Issue disappears if you disable PostProcessing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note:
LWRP + PPv2 isn't supported and has been replaced by URP where this issue doesn't occur anymore.