Search Issue Tracker
Fixed in 2018.2.6f1
Votes
0
Found in
2018.1.0f1
Issue ID
1030615
Regression
No
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComputePipeline()
To reproduce:
1. Create new project with Lightweight RP template
2. Open sample scene
3. Set graphics API to Metal
4. Build and run on the device with iOS 8
Expected result: Scene launches successfully
Actual result: Player crashes
Devices:
Reproduced with: iPhone 6+ iOS 8.0, iPad Air 2 iOS 8.4
Not reproducible with iPhone 6s+ iOS 10.3.2
Unity:
Reproduced with: 2018.1.0f1, 2018.2.0b1
Earlier version don't have LW RP template.
Note: Reproduces with Metal API, both Linear and Gamma color spaces and both Mono and IL2CPP backends.
Fixed in 2018.2.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment