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[Android] Black frame between Static Splash Image and first scene
Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity2) Build and Run project on a deviceC... Read more
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps:1. Open the attached project;2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrongly.... Read more
UI RectTransform gizmos are offset by 2px
UI RectTransform gizmos are offset by 2px which can be visually misleading How to reproduce:1. Create new project2. Create new UI Im... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene;2. Observe terrain's rendering. Expected result:Terrain is rendered with zer... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
Unity crashes on separation from keyboard on Surface
Steps to reproduce:1. Open any project2. Disconnect a keyboard3. Detach a keyboard4. Unity crashes Expected result: Unity should not... Read more
Animation twitches at the start of a animation loop
Steps to reproduce:1. Download 901635_repro.zip and open "Test" scene2. Enter play mode3. Observe looping idle animation Expected re... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more
[Android][Google Pixel] Can't lock the phone if Default orientation is s...
Steps to reproduce: 1) Download attached project 'ProblemWithLockingDevice.zip' and open in Unity2) Build and run 'reproScene' on a ... Read more
Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce:1. Open attached project;2. Open "Level1" scene;3. Make sure Single Pass is enabled (Edit > Project Settings > Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject