Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.4p4
Issue ID
808752
Regression
Yes
[Android]Very long build times in Android due to assets in 'Resources' folder being split up into individual files
To reproduce:
1) Create new project
2) In Resources folder, fill it with a lot of Assets
2) Build it for Android on 5.2 and 5.3 - notice that the build process is increased heavily, mostly during "Building assets" step
Regression in 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment