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[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more
[DrawMeshInstanced] Warning message is not shown when drawing non-instan...
Steps to repro: 1. Open Unity;2. Open attached project and 'repro' scene;3. Notice that there are two gameobjects (InstancedMulti an... Read more
[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...
Steps to reproduce:1. Open attached project2. Open Build Window by clicking "HoloToolkit/Build Window" menu item3. Enter Build direc... Read more
DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown
Steps to reproduce: 1. Open attached project "851010.zip"2. Open scene "test"3. Notoice that GameObject has two Gizmos draw. MonoBeh... Read more
[Undo] Baked Lightmap scale offset is reset on Undo
Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open the ... Read more
User must press "enter" twice in the "InputField" to trigger EventTrigge...
To reproduce: 1. Open attached project "EventTriggerSubmit".2. Open Console window, and play "test" scene.3. Enter anything in the "... Read more
[Shaders] Shader with a lot of multi_compile/shader_feature variants use...
Reproducible with:5.6.0a35.5.0f15.4.2f25.3.6f1 Reproduction Steps:1- Download and open the reproduction project. (case_851438-5.4.2f... Read more
Sprite packer atlas and original textures are included in build if textu...
How to reproduce:1. Open user's attached project2. Switch to android platform3. Build only scene14. Build only scene2 Actual results... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached1) Open the ViewportScene2) Enable Single pass stereo3) enabled Oculus SDK4... Read more
Warning needed when resources.load is loading more than 4gb of data
Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more
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