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[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
Cannot change any project settings after setting Perforce as Version Con...
To reproduce: 1. Create new project2. Go to Project Settings -> Editor3. Set Version Control Mode to Perforce4. Go to Project Set... Read more
[upgrade project] Errors on upgrading AssetStore "Tanks!!! Reference Pro...
Upgrade project problem - this project works fine in 5.6.0p2 On importing "Tanks!!! Reference Project" project from A$ to 2017.1 - e... Read more
Template Custom Tag not being replaced at build time
-e: custom tags in a webgl template are not replaced at build time -repro--open attached project--open player settings--select the c... Read more
Recording on an animation track that has an humanoid on it will create i...
Repro: - add an humanoid animation- move the playhead after that animation and start recording- move the character Read more
TypeLoadException and other errors appear after going back from .NET 4.6...
Reproduction steps:1. Download "UFPS : Ultimate FPS asset."2. Open scene "UFPS_SkyCity" not sure if it is a must3. Change to .NET 4.... Read more
UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...
Preparation:To reproduce the issue you'll need a software for tracking HTTP requests and responses.I used Charles 4.1. After startin... Read more
[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project2.Build the project to a device.3.Open the application via DayDream... Read more
[Tanks Multiplayer] Editor crashes on Importing Package
To repro:1. Create a new project.2. Import Tanks Multiplayer (https://www.assetstore.unity3d.com/en/#!/content/69172) project to it.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field