Search Issue Tracker
By Design
Votes
0
Found in
5.3.5p3
Issue ID
809265
Regression
No
[DynamicBatching] Spotlight creates many batches on playback
Reproduction steps:
1. Open the attached project 'Batch'
2. Open the available scene
3. Play scene
4. Move the spotlight around the map
5. Observe the total number of Batches
Result: Having a spotlight in a scene with many Sprite renderers, dramatically increases the number of dynamic batches (about 500 in this case)
Reproduced with: 5.5.0a2, 5.4.0b24, 5.3.5p5, 5.2.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment