Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.5f1
Issue ID
809282
Regression
No
Mac Editor freezes after instantiated mesh prefab created from Terrain
-Using Terrain to mesh asset freezes the editor
-Steps to reproduce:
* Open Scenes/_TerrainTest
* Open the Terrain To Mesh tool. Window > VacuumShaders > Terrain To Mesh
* Drag the "Terrain" gameobject from the Hierarchy into the "Source Terrain" field in the TTM window.
* In the TTM window Enter the options as per the TTM Options screenshot attached
* Click "Generate"
* Wait for process to complete
* Editor will hang after "Setting up prefab" dialog finishes.
- It only occurs if the "Export trees" box is ticked. If not, it generates without any issue.
- If you successfully generate a mesh in the first time (for instance, without the "Export trees" option), then this bug doesn't happen.
The verification was made with 5.3.5f1(960ebf59018a), with iOS as the building platform. Couldn't try it on 5.4 because the asset doesn't work on beta versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is stored upside down when using Blit
- [VFX] Missing Expand Toggle with Output Slot
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
Add comment