Search Issue Tracker
[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project2.Build the project to a device.3.Open the application via DayDream... Read more
[Tanks Multiplayer] Editor crashes on Importing Package
To repro:1. Create a new project.2. Import Tanks Multiplayer (https://www.assetstore.unity3d.com/en/#!/content/69172) project to it.... Read more
[Regression] MissingReferenceException after undoing terrain creation
Steps to repro: 1. Create new project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Press Ctrl/cmd+Z or Ed... Read more
Unity crashes when using external pointer to WebCamTexture at TexturesD3...
Steps to reproduce:1. Open the attached project (WebCamBug.zip)2. Open the Assets/test.unity scene3. Play a Scene4. Observe the cras... Read more
Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
NavMesh carve is changing because of the capsule shaped NavMesh obstacle...
Reproduction steps:1. Open the attached project;2. Open the scene "BugDemo";3. Enable "Shows NavMesh" in the Scene window;4. Enter P... Read more
"Scene(s) Have Been Modified" is not shown when Scene was modified from ...
User is not asked whether to save scene modifications or not when closing the scene, which was modified from the script (run from th... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity2) Make sure Graphics API is set to... Read more
Secondary normal map doesn't affect model at all
Steps to reproduce:1) Download and open attached project "brokenNormalMap.zip"2) Open scene "Main" Actual result: Ground is complete... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject