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[Float]Precision loss when using the remainder of floating point
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Select "Main Camera" and notice that its component "Tes... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce: 1. Open the attached project 2. Open profiler window (Window -> Profiler) 3. Open and play DefaultScene scene 4. N... Read more
Disabling UI crashes at GameObject::IsActive
Steps to reproduce: 1. Open CrashTestDummy.zip project 2. Open SceneA (or SceneB) 3. Click the big button in the middle continuous... Read more
Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine (Generic also works as expected) When importing a... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce: 1. Build attached project (repro810151.zip) 2. Notice 'UnityException: Failed to run reference rewriter' error Reprod... Read more
Large collections add exponential time to WebGL build times
Steps to reproduce: 1. Open attached project "case_810082-buildBug.zip". 2. Open "Scene1" scene. 3. Build project for WebGL. 4. Noti... Read more
Problem with mesh orientation author in 3DS max after FBX import
There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue +... Read more
Crashed in Transform::RemoveFromParent when trying to destroy Transform ...
Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity. 2) Open scene 'myScene'. 3) In Toolbar, cl... Read more
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. The build fails with error: IL2CPP error for method 'System.Xml... Read more
Changing rectangle parameters crashes unity
Steps to reproduce: 1. Run attached project. 2. Press "c" button. --- It should freeze. 3. Open "Capture" script and change 19th lin... Read more
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