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2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more

0
votes
Fixed

Selecting children on a game object changes the current animation selection

Animation Window

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Jan 18, 2016

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Version/s: 5.4.0b2

Create a simple hierarchy of game objects as follows: Empty Game Object -> Cube -> Sphere Create an animation on the empty gam... Read more

0
votes
Fixed

[Shuriken] Radius scale of Trigger appears to have no effect on the Part...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps: 1. Open the Bug_RadiusScale scene from th... Read more

0
votes
Fixed

[Shuriken] Trigger death does not spawn death SubEmitter

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene fro... Read more

0
votes
Fixed

Error on import

Animation

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Jan 18, 2016

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Version/s:

Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour constru... Read more

0
votes
Fixed

After Moving Component Up or Down scene is not marked as Dirty

Inspector Functionality

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Jan 18, 2016

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Version/s: 5.4.0b2

To reproduce the issue follow the steps: 1. Create a GameObject and attach a couple of components 2. Notice that the scene is dirty ... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...

Visual Effects - Legacy

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more

0
votes
Fixed

[GL] Unity crashed when changing gfx API to GLcore a second time with In...

OpenGL

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Jan 18, 2016

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Version/s: 5.4.0b2

Follow the steps to reproduce: 1. Create new project 2. Create empty scene 3. Open Player Settings > Player window 3. Add OpenGles2 ... Read more

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